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Powerful magnets for a
D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming
[−4] Each opponent chooses an artifact
Every pack includes a combination of 1–4 cards of rarity Rare or higher and 3–6 Uncommon
Set: Mystery Booster Type: Artifact Rarity: Rare Cost: {2} Prevent all combat damage that would be dealt to attacking creatures you control
The Countering Runner [Mystery Booster 2 Playtest Cards] Non-Glare Powerful magnets for aSet: Mystery Booster 2 Playtest Cards Type: Legendary Creature Merfolk Gamer Rarity: Rare Cost: {3}{U}{U} Spells you cast that would counter a spell cost {U}{U} less to cast. Whenever a spell an opponent controls is countered by a spell or ability you control, draw a card. The Countering Runner deals 2 psychic damage to that player. (Psychic damage doesn't cause loss of life, but a player who's been dealt 20 psychic damage loses the game.) Ready to
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